Ubisoft

Technical Artist [PCG & Houdini]

📍 Location
Montreal, Quebec
⏰ Job Type
Full-time
📅 Posted
May 22, 2026
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Job Description

Job Description

As a Technical Artist [PCG & Houdini] at Ubisoft Montreal, you will design, build, and support procedural content generation systems that enable teams to create high-quality, scalable environments while meeting production and performance requirements. You will work closely with artists, designers, and programmers to deliver reliable, production-ready solutions.

What you’ll do

  • Design, implement, and maintain procedural content generation pipelines using Houdini integrated into Unreal Engine.
  • Create, optimize, and profile materials and shaders to support large-scale procedural environments.
  • Develop data-driven PCG systems that generate environments, points of interest, variations, and fine details at scale.
  • Prototype, iterate, debug, and deliver production-ready tools and systems across Houdini and Unreal.
  • Ensure generated content meets per...
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