Ubisoft Montréal
Procedural Content Generation Artist at Ubisoft
Job Description
Elevate gaming experiences at Ubisoft as a Technical Artist focusing on procedural content generation with Houdini and Unreal Engine. Your expertise will help shape innovative gaming environments that captivate players.
As a Technical Artist, you will design and maintain data-driven PCG pipelines integrated into Unreal Engine and Houdini. The role demands strong experience with procedural workflows, a knack for optimizing materials and shaders, and a commitment to crafting high-quality environments. You'll work collaboratively with art and design teams while taking ownership of the tools you develop.
Key Responsibilities:
• Design and implement procedural content generation pipelines
• Create and optimize materials and shaders for environments
• Develop scalable data-driven systems for varied environments
• Prototype and deliver production-ready tools and systems
• Collaborate with teams to maintain artistic coherence
...
As a Technical Artist, you will design and maintain data-driven PCG pipelines integrated into Unreal Engine and Houdini. The role demands strong experience with procedural workflows, a knack for optimizing materials and shaders, and a commitment to crafting high-quality environments. You'll work collaboratively with art and design teams while taking ownership of the tools you develop.
Key Responsibilities:
• Design and implement procedural content generation pipelines
• Create and optimize materials and shaders for environments
• Develop scalable data-driven systems for varied environments
• Prototype and deliver production-ready tools and systems
• Collaborate with teams to maintain artistic coherence
...