Job Description
Wizards of the Coast is seeking a Senior Technical Artist in Montreal for a hybrid position focusing on shader development and performance optimization in Unreal Engine.
In this key role, you will work under the Lead Technical Artist during pre-production, enhancing technical art pipelines. Your expertise will be paramount as you develop scalable materials, collaborate with artists, and streamline shader workflows. You will define standards and troubleshoot rendering issues, ensuring the highest quality output for the creative teams.
Key Responsibilities:
• Develop materials supporting various art assets
• Optimize shaders in collaboration with engineers
• Document shader and material best practices
• Resolve rendering issues across different pipelines
• Profile and debug shaders for performance metrics
Requirements:
• 6+ years of professional experience as a Technical Artist
• Strong skills with Unreal En...
In this key role, you will work under the Lead Technical Artist during pre-production, enhancing technical art pipelines. Your expertise will be paramount as you develop scalable materials, collaborate with artists, and streamline shader workflows. You will define standards and troubleshoot rendering issues, ensuring the highest quality output for the creative teams.
Key Responsibilities:
• Develop materials supporting various art assets
• Optimize shaders in collaboration with engineers
• Document shader and material best practices
• Resolve rendering issues across different pipelines
• Profile and debug shaders for performance metrics
Requirements:
• 6+ years of professional experience as a Technical Artist
• Strong skills with Unreal En...